(wow) Words Of Wonders Level 68 Answers – Last time we left our fearsome Steam competitor, Epic added one of those crazy sales with a $10 coupon on top. And finally they added wishlists! In the play store! In 2021!
Well, hurry because Epic is having another seasonal sale with a $10 coupon and now they have… shopping carts! In 2021! Do miracles never end?
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Join me, I was waiting for the Epic sale, basically for the reasons given in the photo. But let’s go ahead and break it down into a few points:
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I think the last three are a lock this time. Well, Inscryption and Roguebook are the kind of games you’d expect to randomly appear on Game Pass, so maybe not. Meanwhile, Disco Elysium is $12 off the summer sale during this sale. While I’m committed to playing it right away, I think I could live with an $8 “loss” on this particular game in this particular scenario.
Cyberpunk and Red Dead Redemption 2 are a different story. On the one hand, $20 is very reasonable for a AAA title that probably won’t be bundled or free. For Cyberpunk, they specifically said “no plans” but also hedged their bets indefinitely in the future. RDR2 was actually in the works specifically for consoles, then was pulled after a few months last year. So it probably won’t be coming back to Game Pass anytime soon.
However… I don’t know. Both are very large and graphically intensive games. While I’m not one of those people who look for video cards on eBay, I do use some nice old hardware. I’m currently using a GTX 1060 from four years ago, which isn’t too bad. But the rest of the guts are from 2011. Which…ugh, I hadn’t bothered to look at it until now. So far, I haven’t missed any games (graphically), so it’s not something I’m worried about. This is just one of those scenarios where I know these games would be better with better hardware. And more me
Keep an eye on /r/buildapsales/ whenever a prebuild pops up – it’s a strange world we live in when prebuilds are cheaper than the video cards they contain.
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So basically I’d like to play both games but I’m in no rush. Maybe the next sale?
Anyway, okay. It’s probably a bit silly to talk about buying new games when I’m committed to playing the stuff I already have, but no one said life has a meaning. At least me.
Describing why it’s awesome is much more difficult. So I will try to talk about their different locking systems.
Despite the game looking and feeling like a peaceful farming simulator, there is quite a lot of tension in the game. Start your day at 6am (usually) with a full energy meter. Every time you plow a field, water a plant, cut down a tree, etc., you use up some of that energy. From the start, the only real way to get energy back is to eat food, or maybe one of your crops. Obviously, this will prevent you from selling these items.
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At the same time, the clock always works in 10-minute increments. You can walk around and explore the city, but the game doesn’t care whether you run with a full energy meter or empty daylight. The townspeople also have schedules, so if you want to seduce/befriend them, you have to plan their day. Forgot to pick the seeds and it’s 5:10 PM? Sorry, the store is closed. If you’re not in bed by 2 a.m., you’ll collapse and someone will drag you home, losing money and some of your morning energy along the way.
You also have long-term considerations. Some crops produce 4 days of growth. Others take 12 days. Some need to be planted after harvest and others continue to produce. Each game season lasts 28 days and most crops only grow in one season. So it’s entirely possible that your vine’s 12-day crop will be destroyed the day before harvest when the season changes.
Oh, and by the way, some crucial unlocks require items that can only be found / landed / caught during certain seasons. If you missed any spring items since the seasons changed, well…good luck next year.
All of this can seem daunting. And complicated. And it’s hard to optimize. And it is all of those things.
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But it’s also strangely liberating. Because it’s not like it’s game over if you miss a deadline. Life goes on. You can try to complete in the most efficient way possible…or just keep doing what you’re doing. Do you want a big farm? Focus on that. Want to raise livestock instead? Go do it. Fish all day erry’day? Probably working. You may or may not get enough money to rebuild your home before the first winter, but who cares? only you
The mutual exclusivity of tasks seems somehow limitless. You can’t go deep into the mine and also plant new fields and fodder for the forest plants and also talk to everyone in town on the same day. But this does not seem like an arbitrary limitation, but a natural consequence. It is intuitive that these things take time to materialize. And it’s not like swinging an ax makes time go faster or anything; it takes time to do something. It also makes you appreciate tool updates a little more if they reduce the amount of changes required to complete a task.
I recently opened a sprinkler element for crafting. As you might expect, it automatically irrigates the surrounding crops. However, the starter version rearranges the four tiles in a cross shape. This is stupid, I thought. Later, improved versions will be available that will wet all adjacent tiles and eventually multiple rounds of tiles. But when summer arrived, I started working on crops with the idea of earning enough coins in the middle of the season to finally upgrade my house. And now I spend over 2 hours in the game just watering the plants every morning. Even though sprinklers are incredibly inefficient, I got to thinking that 4 less tiles for water * 10 would actually use a lot less time/energy each morning.
This is just one example of an interesting decision the game presented to me without an obvious yes/no binary. The game is also full of them so far. Instead of worrying about watering the crops, I might have a completely different concern if I decided to build a chicken coop. I think that had something to do with it
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So yes. Stardew Valley is awesome. He’s scratching all kinds of itches he didn’t even know existed. Short-term planning, long-term planning, optimization, testing, agency… all wrapped up in a pixel arc and all created by the same guy. I can’t wait to see what else this designer has up his sleeve, and hopefully the sleeves of a few extra assistants, because I don’t want to wait 4+ years for his next title.
The main culprit is the Ark, which currently has 104GB of storage. I also installed The Center and Ragnarok “Expansions”, but mostly I remember the original installation north of 60GB. There’s another expansion coming out soon that I’ll admit I’m a little interested in. I’m not sure I’d pay full price for it, whatever it is, but I find it unlikely that I’ll be reinstalling the entire game anywhere. again in the future, just to play the expansion.
FFXIV is of course still installed. It’s currently around 21.4GB since I don’t have any extensions. Removing it would definitely end the FFXIV experiment. Which to be honest is getting more tempting every day as I’ve found that the quests are no longer enough to hit the level milestones I need. Old news, I’m sure, but it’s still a bit surprising that in such a story-focused MMO you explicitly need to farm dungeons, levees, or FATE to progress. Side quests are no longer helpful.
GW2 is around 35GB. Just like before, I don’t have any new extensions. However, for the past three months or so, I’ve been pretty consistent in checking the daily box every day. Each month means 10 Tomes of Knowledge, which are 10 free levels you can spread. I could probably do power level crafting professions to avoid all the work I wanted, but I like the ease and utility of tomes. I plan to go back to GW2 for a bit when the expansion prices come down again.
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WoW (43.7 GB) will of course remain installed. I don’t remember if I ever uninstalled