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(wow) Words Of Wonders Level 2840 Answers

(wow) Words Of Wonders Level 2840 Answers – I wasn’t satisfied with my first two games of Civ5. The goal is to increase the difficulty and longevity and see what happens when other AIs are given money. I took Egypt, turned the map over and started.

This does not seem to be the best starting position. No river, no food tiles and no coins, some mountain tiles in the starting area. However, I like the practice the game gives you (instead of scrolling endlessly to get the perfect start), it’s not lame or anything like that. Three lucky arrows are a good sign between lions and spices and cotton. Now look what else my guest revealed: two thorn bushes near where I started! There is a third one east of the lake, so there are three thorn bushes nearby. yeast! You don’t get any cruel season and eternal troubles.

(wow) Words Of Wonders Level 2840 Answers

The first thing I did was the scout, which looked like a standard slot for the game, and then the worker. I needed scouts for combat help clearing camp thorn, and I wanted the ability to get more than just a good, solid building currency in Civ5. I opened five or six buildings, mostly finding Bronze Tech and upgrading my first character to a spearman. I didn’t find the bonus +1 number, strong. Tech popping isn’t a big problem in my experience because in Civ5 you have more tech than you can use in the first game due to the rapid production. Overall, this is a great starter game from a review perspective.

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This area starts immediately after 25 reviews. I’ve been playing around with the Oval map script, which recently created a Pangea landmass with another mouth and intersection that entered land. While I don’t find it to be that different from standard Pangea, I do like the other options for diversity. On the minimap, I found Arabia in the north and desert area (predictable given the priority) and I hit the jackpot in finding the three sea cities in the east and south. amazing! I couldn’t ask for better luck there, and the people roaming around the map can help or hurt you in that area. (The poor shire left on the mainland without a sea city seems to speak in this game.) I have seen other civilizations walking around, the Iroquois, the Siamese, and the Americans, but I don’t know where they live. Eventually I realized that I was on the west end of the Oval and the other four cities were on the east side. It’s just me and the Arabs here in the west and a whole bunch of countries.

My spearman’s surge dislodged several thorn camps, but I couldn’t get south of Thebes, which was protected by a fortified spearman on a hill. The easiest solution is to train a sniper or something else to time bomb the unit. Also, it ties up my capital in a lot of productive diversions of valuable time, which I don’t want. Here’s another trick I found:

The player AI is easy in this game. If you dangle an employee in front of them, they will always take it. By moving my scepter to the lion tile, I can lure the enemy’s lance to the same tile, and they throw pieces at Thebes, clear them with my lance, and instantly bring the scepter back. Scouts enter the international camp for free. I haven’t tried this with enemy townspeople, but I think you can lure them that way, as there are no railroads or other townspeople to disperse the captured workers, so you can continue to recover your lost domains. It might even be a good idea to bring minions into the campaign, especially given the huge -33% penalty on butt defense, a trap to destroy enemy units. It’s not the smartest AI in the game…

My first visitor went to the east, a beautiful beach with lots of food but small. It’s still the best place in the area, but I’ve already noticed that the place to the west isn’t good, so the first expansion should go in the opposite direction. Again, I got a second training officer at Thebes, followed by a second guest, and the three suites I served were enough to keep me happy for the time being. I have only two warriors to hold my city together and protect it from the weak: a spearman and a scout. I’m glad to see that my level AI civs (I have 7 techs, AI 10) are a bit behind given the huge free starter techs. They all get 3 techs to start the game with immortality, so I’m sticking with one for now!

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The biggest changes from my previous Imperial game were in trade and diplomacy. As I progressed through Civ5, I began to open up this part of the game and see how this could be a bad thing. First, I dismissed the foreign encampment that had sprung up south of Memphis:

One thing I don’t like about this game is the new visual rules: I can’t see the field of thorns through the traditional border of Memphis. Grain tiles are under customs control I don’t see the garden. But when I moved one side of the grain tiles, suddenly a garden appeared. Every tile you use in Civ4 traditionally acts as a unit on top of that tile: nice and simple. Eyes don’t work well in Civ5, and units can see outside of your area from a single tile. I know it’s petty and petty, but it’s a confusing game engine that doesn’t make a lot of sense. Has this been replaced yet (?)

Anyway, I left the camp and paid for the gold job. Now see the country’s government information on the right side of the screen. Copenhagen Sea City asked to clean the park, so I have 50 big feelings on the city staff for a small job I can do. (~50 effects worth 400 gold, or about forty spins of my current money. For completing this increasingly random mission assigned by the city-state! In fact, I hate how much random luck there is in a friendly situation because you’ll get profit is very important.) Now I have 50 impressions in Copenhagen, which allows me to start the trading game. I can take the one luxury I’ve tied so far, the lion, and sell it to the AI ​​for money:

He pays 300 gold for my lion, a lot of money in the game at this point, worth 30 times more than mine right now. (I’m not afraid of lions helping the AI ​​economically, since they don’t play the same game as humans at this difficulty level. More on that later, you’ll be the crew.) From what I’ve seen so far . , in this game you always have to sell your luxury to the AI ​​every 30 turns, especially if you have extra items. Interestingly, you can only have one luxury escape. I finally got three stations, but after buying one source for the AI, I can’t send my precious to anyone else. The game doesn’t tell you where you are or what happened! So you can sell each luxury once, but you can do it often because gold is very expensive in the first game.

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Remember, you can also collect AI gold and then immediately declare war, break the treaty, and gain prestige. Hey, Civ3 exploits are back, ermm, yeah…

Now, with the gold I got from Hiawatha, I pay 500 gold in Copenhagen and buy myself another 75 effects, for a total of 125. This brings me to the “Allies” state in Copenhagen, and they do the same. is she. They gladly gave me their precious pearls, thus completely restoring the happiness I had lost by selling my lion to Hiawatha. In other words, I made 300 gold and I’m happy

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