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(wow) Words Of Wonders Level 985 Answers

(wow) Words Of Wonders Level 985 Answers – Incidentally, if you play fast “arcade” fps (or AFPS of your choice), it is better to change your fov value and increase the default value of 90 (4:3) in most games. .

This is where it gets interesting; Increasing your fov value beyond 95 in 2015+ is not sensible.

(wow) Words Of Wonders Level 985 Answers

You will quickly get angry and tell me “go back, fov is your only preference, and a higher fov gives you a larger field of view, thus making it more useful than a “lower” fov.”

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The thing is, you have to consider that fov 90 in 4:3 is not the same as fov 90 in 16:9. The same with fov 90 at 1080p (1920) compared to fov 90 at 600p (800).

Basically, the bigger your aspect ratio, the higher your screen resolution, the more viewing angles you’ll get from 85/90.

There is also static fov, which is the only type of fov that won’t change too much on the screen and angle.

But we’re talking more about vertical folds there, because most people think more about vertical folds.

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Now you may ask me, “Why should I stop using the 105 fov @ 16:9, I like the vertical angle width it provides, I can see people coming from the side My screen, fov down before using it, this is a clear advantage”.

Yes, because it is clear that you can see many people at the same time looking very much.

And no, you will not get a real advantage, because the higher your fov, the more your mouse will think, in the sense that it will make it slower and less fast, less “pixel perfect” aiming possible.

Another disadvantage of high definition is that everything is small, while “camera movement” will have an unnatural effect, because there is a change in the whole screen, especially on its side. Try a ridiculous value like 130+ and you will understand what I mean, and get sick again. Keep the same effect, and try 90 later. Camera movements will have a natural and “environmental” feel, so to speak; It will be easy to make perfect circles with your mouse.

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Another thing to note, is that 90 fov @ 4:3 is 90 vertical, while in 16:9 it’s actually ~106 (!).

Basically with today’s gaming monitors, you get a great horizontal view without adding distortion to the edges of the screen and don’t give “motion sickness” compared to the old CRT.

To sum it up, fov 90 on a current gaming monitor is the same as fov 100+ on an old CRT, and on top of that, the screen distortion you get from a CRT will be non-existent. and your modern gaming monitor. . Monitoring

It’s safe to say that mice using 16 000dpi as a marketing advantage are bad on many levels. We all agree on the fact that 8,000+ dpi is not a good use.

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Basically anything over 3500dpi means nothing. It would make sense for an 8K review, but considering 4K is not the standard yet… we have a lot of time.

First, all mice with 3310/3360/3366/3389 etc. sensors work at any dpi value from 400 to <3500dpi without the projection/sliding/ushitsThatMakeSensorFeelBad. Above 3500dpi, sounds and projections are added as the sensor works etc.

Have you heard about the Pixel release? I thought so, but you may not know the fact that it happens even at 1600dpi. Basically, whenever your sensor is greater than 1 (number of mechanical shakes/sources), you will get pixel overshoot, to some extent.

To better understand the pixel overshoot, you can try 400dpi in sens 8 and try 3200dpi in sens 1. Enter, put a small dot like a crosshair, and move your mouse over the wall a little. At 400dpi, the mouse will remove the spilled pixels, while at 3200dpi, it will be perfect pixels. This is especially true when playing at 1080p+. This is especially true if your screen is FULLHD or 4K.

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Pixel compatibility is determined by the relationship between your sensor value, your dpi value and your screen resolution.

Another example, at 1600dpi sens 1 4K res it will skip some pixels, while at 1080p, there is no pixel skipping. So, the solution if you play in 4K? Try 3200dpi sens 1, the output will go again.

800dpi sens 1 will not release pixels at 720p/768p/600p, while it will release some of them at 1080p, and a large number of them at 4K+.

It’s almost always better to increase your DP price than your sensor price if you want high sensitivity.

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Some people still think that there is no pixel jump at 800dpi sens 2+ and it is only visible past sens 5+. The truth is that there is IS pixel overshoot in sens 2+, but it is not noticeable in most situations, even compared to sens 5+.

Basically, if you’re a low/low sensor gamer, and you’re not into 4K res, then 400dpi might be an option, especially if you’re still using 4:3 less. screen res. (CRT-like).

If you’re on 1080p and your sensor is medium/low, 800dpi might be the solution… at least if you don’t mind a bit of pixel skips.

If you are at a higher level, 3200dpi may be the best choice. But don’t go beyond 3500dpi, and 400dpi is an old value that may work well, but is meaningless in 2020.

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The reason prolly 80% still use 800dpi is because there is an old video of a logitech engineer where he says that “anything over 800dpi is not possible if you add “artificial pixels”, causing sensors, not to mention precision (which was true for a long time). in the past, but is no longer true for 90% of modern sensors).

Another reason is that most professionals have never tried anything other than 800dpi and they don’t see the point of doing it, they play what they used to do, for years.

All this + placebo and emotional “I play well at 1600 + dpi, and I feel good at my current 800dpi, why change?”

He just won the LG game against him, and it has been for months now. A child who loves LG is funny, it feels more relaxed than serious’ :O

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So, first, let me tell you whether I like the game or not. The answer is yes, I love it.

Note that the QL, despite the good earthquake, is still a bad version of the Q3 + MODS, the current Q3 CPMA is softer than the QL,

That said, I prefer the vq3/cq3/vql gameplay to CPM considering the fact that it’s a little bit bigger, slower, and more accessible.

During the skill set, both vq3(cq3/vql) and CPM require a high level of skill from top to bottom. CPM is still a bit tricky, but as I get older (and since I started Q3 back in 2001), I like the gunplay, balance and speed of the vq3 (cq3 / vql); It’s like music preferences, some people like ADHD style music, others like slower and more upbeat.

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All this shows the game of diabetes. With the change of vq3, we can call it vq3 in 2020, which means a lot. The range is short, the RL is a bit stronger (which is a good thing considering the fact that the RL used to be the best weapon in most situations in the QL, and while it was a special seismic weapon), the LG was faster . fire. rate is But it is difficult to play defensively with high performance, which is more dangerous, compared to the king of RL and close. A new concept/method for railways is fun and exciting. The movement is still strong, it pays a lot of risk / fear, but you have to think first if you will take it in difficult situations, when there is a lot of pressure, while in Q3 / QL, is a train. Even the risk is high. The weapon is not good, but it is flexible and visible, and “easy” in length.

So yes, I think of diabetes as a more aggressive type of QL/Q3, which is what people want from AFPS in 2018+.

Graphics: The skill set is important in 2020, it’s less brutal, it gets new players, it brings young players to the game, it doesn’t look like fun after 5 years (cartoon gfx is live gfx for e-sport games) , and the overall design is very simple, visually easy to understand, etc. I love him.

Cons: I wouldn’t expect to say this early, but the 125 and 250+ fps benchmarks, multi-threading and other things make the game feel right (90% of the time) and sometimes you -think about something. not good.. It seems that for more than 30 years we have been silent

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