(wow) Words Of Wonders Level 1762 Answers

(wow) Words Of Wonders Level 1762 Answers – A Super Mario Bros. Minus the World’s End TAS speedrun I did last month (the wall clip in World-3 slowed down the descent a bit, and the pipe entering World 1-2 1-2 gave me useless speed).

This is a ridiculous hack that is deliberately low quality The level design is so great it makes for an interesting run as it uses some strategies not often seen in vanilla style hacks.

(wow) Words Of Wonders Level 1762 Answers

Unfortunately, I don’t have a download link for this hack because it was given to me personally

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This hack reduced Luigi’s acceleration to be more accurate to normal physics This made it difficult to optimize some parts of TAS, but eventually we found a faster way to speed it up. Avoiding power-ups and beating the game as little Mario is quick because there is no Bowser until the last level.

It’s a really cool demo that includes a bunch of new mechanics, many of which aren’t shown in detail here, so I’d definitely recommend playing it. Optimizing the P speed in each section was a challenge, but it makes for a pretty impressive TAS.

It’s a pretty small hack, but it was fun to optimize because it eliminates the use of frames, making every frame important on every level.

It is possible to get the ax in 1-2, but we decided to TAS each level instead of showing the whole game

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This TAS was very fast so it wasn’t fully optimized It was beaten a few days later by Brahmament and then by Dasmailkat Of course my most viewed YouTube video is terribly optimized

This hack features a new mechanic with a conveyor belt of 1-3-in. Since they push Mario’s position forward but not the screen, I was able to get Mario to the right side of the screen to the end of the level and quickly start the countdown by wrapping him left after the flagpole.

This hack is very interesting Because of all the reverse pipes there are many opportunities for fake wards

This is a really fun little hack with the right platform For some reason I liked the timing on the 2-1 ax even though it was an auto level. Time can be saved by using a soft reset after 1-2 instead of waiting to press B

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This run is good in my opinion I’m not too hawkish as I used Asumeh’s previous TAS as a guideline to beat all the levels with some optimizations. It taught me a lot about the game, but with all the little known bugs it needs My run was improved by about 6.3 seconds from Asumeh and JJoint

I honestly forgot I ever did this TAS I wouldn’t be surprised if it could be improved 1-1 seems so suboptimal to me

This TAS is a bit boring because most of the levels are very easy, so I tried to use fireballs to make it as entertaining as possible. The most interesting part is probably Bowser’s kills, as he always lives on 11 health, which means my fireball shots have to be a little more strategic than usual.

1-2: I told someone that FFPG is probably possible here, but I really don’t think so The platform should only be a block away from the wall

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1-3- :: Walking speed is surprisingly generous Mario has 24 moves in several frames before he catches the flower

It’s not a big TAS by any means, but probably a good job for my skill set at the time. While working on this project, I learned how to use RAM Watch, which helped me improve my skills a lot. I’ve been working on TASs for this game for about a month now, including the “bad ending” and “bad ending, non-combat” categories, which have since been improved by Asumeh. I probably won’t upload files to them, but I still have videos on YouTube I also used the same file for each iteration of each category, hence the unknown amount of replay

This TAS contains my first clip on SMB (wow amazing). I remember trying to do it for so long it was honestly sad

Just a fun note: 4-2 frames can be solved faster than current TAS But then of course frame rules eat it up Maybe it was known and the current TAS expects these frames to manipulate the RNG. In all circumstances,

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This TAS performs 10 walljumps in SMB1 in 6.656 seconds (RTA timing), bettering https:///userfiles/info/51937021608627925 by 45 frames (0.749s).

This is a finished first draft For improvement I found the advanced screen transition location which saved 15 frames I wasn’t happy with Air Man’s fight because he had 6 attacks compared to Happily’s regular Lugi run where Air Man only had 3 attacks. Figuring out boss fight levels will be a huge time saver There’s also the problem that I haven’t figured out how to speed up Luigi yet, so there’s probably a good amount of frames.

This cheat increases Mario’s X-Speed ​​​​​​​​from 40 to 60 and makes the Full Flagpole Glitch possible on all levels.

And I had to cut the stairs from 4-1 because I couldn’t find a way to go up without bowing.

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Trimmed to remove blank input at the end, also added a dummy input before the ax as Happy Link’s record ends.

It was my first TAS in FCEUX and I was so excited that I forgot the fire flower wasted time, but it made my first TAS special when it spawned a glowing green block on 1-2.

It was my most interesting TAS, and unlike my AISSON TAS, I was never pressured to do it.

No wall jumping required in 8-4 Even at 8-4 a dead hammer brother threw the hammer on the end screen…

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I thought it was fun, so I started doing this the fastest every %TAS (Warps Allowed). Unfortunately, it doesn’t show the new bob-ohm power-up because it’s faster to get smaller for all %TAS.

Hackers have faster running speeds and more parries than enemies so more mistakes are possible My favorite trick is to cut the ceiling at 2-1

Since the FPS was not accurate enough while calculating the RTA time previously, the RTA time has been corrected to 18:36.877.

TAS lost 203 frames L + R TAS 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-2, 6-4 and 7-1 respectively lost 21. Loss 14 frames , 8-4

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The new video saves 21 frames in 1-3 By chance I press the extra 2 frames A, Maria can touch the ground frame too soon, it makes the mushroom frame too early and saves the frame to 1-3-in.

TAS loses 245 frames as L5 R TAS 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-4 and 7-1 lose 21 frames each, respectively 6-2 63 pictures Loss, 8-4 in 14 pictures

I redid this TAS for fun and I think it might be the most impressive 4:54.032 TAS ever.

TAS lost 266 shots L + R TAS lost 21 in total 1-3, 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-4 and 7-1 respectively. Frame, 6-2 Lose 63 Frames, 8-4 Lose 14 Frames.

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This ROM hack nearly doubles Mario’s height The width has also increased slightly, but it’s not easily noticeable, and some of the narrow areas of the platform have been modified to fit its new size. After a long time ago I started making movies again and Mario grew ridiculously big which increased the difficulty of making xD.

If you wanted to see a TAS of Super Mario Bros. in Nintendo World Championship 1990 (probably not), your wish will be granted.

Nintendo World Championship 1990 is a NES game that features challenges from some NES games on cartridge.

Red Racer Challenge: You must complete the Tetris Type-A Challenge Course: You must have a high score.

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2 frame time saves found by DaSmileKat (both from 8-4 in the other room) – all credit to him.

It’s the advanced TAS of the summer, a cryptic and difficult Super Mario Bros 1 ROM hack created by standards in 2002

This hack may not be notable for being complicated, but it requires a lot of skill and sometimes forces players to use bugs against their will.

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My latest run beats Fella 8’s run (which also beats my original 2018 run by 63 frames) in 5.57 seconds thanks to better strategy and better optimization.

This is a tool-assisted Speedron of a ROM hack of Super Mario Bros.: Desert Journey (in its current version 1.2).

And… thanks to some people who put my name on the front page of this website, I’m not angry, I’m just happy, and I think I am.

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