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(wow) Words Of Wonders Level 2746 Answers

(wow) Words Of Wonders Level 2746 Answers – Open Access Policy Institutional Open Access Program Special Publication Guidelines Editorial Process Research and Publishing Ethics Article Processing Fees Awards Certificates

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(wow) Words Of Wonders Level 2746 Answers

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Received: December 19, 2020 / Revised: February 2, 2021 / Accepted: February 9, 2021 / Published: February 15, 2021

Visually impaired visitors experience many limitations when visiting museum exhibits, such as lack of cognitive and sensory access to exhibits or replicas. Contemporary art is developing into an appreciation beyond simply looking at works, and the development of various sensory techniques has had a great influence on culture and art. Therefore, they increase opportunities for the visually impaired to appreciate works of visual art through different senses such as hearing, touch and smell. However, it is not common to provide an interactive interface for color recognition, such as using patterns, sound, temperature or smell. The purpose of this review is to convey the visual elements of the work to the visually impaired through various sensory elements. In addition, in order to open a new perspective for the appreciation of the works, integrating the expression technique of coded color through pattern, temperature, smell, music and vibration was investigated and future research topics were presented.

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Around 1.3 billion people worldwide live with some form of blindness, and their limited access to artwork cannot be ignored in a world of increasing inclusion. Museums are obliged to accommodate people with different needs, including people with visual impairments [1]. Art is undoubtedly one of the most interesting creations of humanity, and should be available to everyone; Therefore, making visual arts available to the visually impaired has become a priority. However, for the visually impaired, visiting a museum can feel alien.

Therefore, there is a need to expand research on universal support for the performing arts, performance materials, and appreciation of artistic performance environments for the visually impaired. In other words, the development of technology to interpret the context of works of art using non-visual sensory forms such as sound, color, texture and temperature is positive and can open a new way for the blind to enjoy art and culture. In social and psychological aspects. Therefore, many studies have been conducted.

Although the field of human-computer interaction has been dominated by the use of vision and sound for interaction for decades, humans have many more senses to perceive and interact with the world. Recently, researchers have begun to try to utilize touch, taste, and smell when designing interactive tasks, especially in gaming, multimedia, and artistic environments. The concept of multiple senses or communication of information through different senses is important in the field of human-computer interaction. More innovative approaches can be used, such as multisensory displays that appeal to sight, hearing, touch and smell [2]. Combining the strengths of different interfaces allows for more effective user-machine communication that cannot be accomplished with just one mode of interaction. Combining the strengths of different positions can compensate for the lack of sight for the visually impaired. One way to develop social, cognitive and emotional empathy is to appreciate works of art through multiple senses (sight, hearing, touch, smell, etc.) [3]. Based on such ideas, multiple senses can work together to improve the experience of the visually impaired and display images through media such as the indirect sense of colors and sound, texture, temperature and smell. These technologies not only help visually impaired people enjoy the museum experience, but also allow the sighted to see museum exhibits in new ways.

Museums are evolving to provide enjoyable experiences for everyone, moving beyond audio guides to tactile exhibits [4, 5]. Previous studies [6, 7] have reviewed the scope and nature of participatory research and accessibility in relation to assistive technologies developed for use in museums by people with sensory impairments or learning disabilities. Some museums have successfully created copies of art that can be felt by touch. For example, the Metropolitan Museum of Art in New York exhibited copies of works of art exhibited in the museum [8, 9]. The American Foundation for the Blind offered guidelines and resources for the use of tactile graphics for artistic specific cases [10]. The Art Institute of Chicago also uses 3D printed replicas of its collection to support its curriculum for design students. Converting artwork to 2.5D or 3D allows the visually impaired to enjoy it through touch, with audio descriptions and sound effects provided to enhance the experience. In 2.5D printing, a relief model, a tactile representation of a computer-edited drawing, is printed on microencapsulated paper called puff paper, which allows the visually impaired to easily distinguish the texture and thickness of lines [10]. Bas-relief touch painting is a sculptural technique that produces specific shapes that stand out on a plane [10]. Relief quality is measured using the perceived quality of the rendered 3D shape. Three-dimensional (3D) printed artworks are effective learning tools that allow people to experience objects from different perspectives, improving the accessibility of art appreciation and visual description skills of the visually impaired by providing an interactive learning environment [11]. Such 3D printing technology improves access to art by allowing the visually impaired to touch and visualize works of art. For example, the Belvedere Museum in Vienna used 3D printing technology to create a 3D version of “The Kiss” by Gustav Klimt [12] and the Andy Warhol Museum [13] published a comprehensive audio guide that allows visitors to touch 3D copies of the works of art .is an Audio Journey.

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In addition, colors should not be forgotten, because they retain a symbolic meaning, even for children without sight. Color is an integral element that gives depth, shape and movement to a painting. Colors are expressed in such a way that different emotions can come out of objects. Layers of color can provide an infinite variety of sensory sensations and show multi-layered diversity, freeing things from thought. According to the theorem of perception, viewers give meaning to a work according to their experiences, and therefore, color is not an objective attribute, but a matter of perception existing in the mind of the perceiver. Therefore, this review also tries to give color to the visually impaired through multiple sensory elements.

This review is organized as follows. In Section 2, some examples of multisensory art reproduction in museums and the multisensory experiences of museum touch, smell and hearing will be addressed. In Section 3, we look at how to express colors through sound, image and temperature. Section 4 will be devoted to non-visual multisensory integration. Finally, conclusions will be drawn in Section 5.

Multi-sensory interaction supports learning, inclusion and collaboration, as it accommodates the various cognitive and perceptual needs of the visually impaired. Successfully conveying artistic images requires multiple sensory systems. However, few studies have analyzed the use of assistive technologies in multisensory exhibition design and related them to visitor experiences. Museums that offer multi-sensory ways to appreciate works of art with the visually impaired in mind are Birmingham Museum of Art, Kammer Museum of Art and Garden, Finnish National Gallery, The Jewish Museum, Metropolitan Museum of Art, Omer. Museum, Museum of Fine Art, Museum of Modern Art, Cooper Hewitt Smithsonian Design Museum, The National Gallery, Philadelphia Museum of Art, Queens Museum of Art, Tate Modern, Smithsonian American Art Museum, and Van Abbe Museum. They conduct various tours and programs to expose visually impaired people to art. Monthly tours provide an opportunity to touch the exhibits by providing sensory explanations and tactile assistance via audio. There are also braille printers, 3D printers, voice information technology, tactile speech image technology, color changing technology, etc.

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