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(wow) Words Of Wonders Level 750 Answers

(wow) Words Of Wonders Level 750 Answers – In the depths of ancient bioware, there are hundreds of pages and centuries-old cryptic threads recounting the deeds of countless adventurers who tried to get through the entire trilogy without reloading. Also, @semiticgoddess @Blackraven and many others have some great threads detailing their challenges without reloading.

I suggest you share our non-reboot/trilogy attempts in a general thread. Bioware shows that there are synergies in such combined threads that maintain unity beyond the efforts of individual adventurers.

(wow) Words Of Wonders Level 750 Answers

Here are some recommended rules for the trilogy that I use [try yours and let me know]:

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[I recommend the following setup for both BGEE / BG2EE: full AI enhancement; improved encounters with monster-only rules unchanged; NO insta-buff wizards – full SCS will *kill* you if you don't cut very wisely.]

B. no abuse of metagame [eg. it's good to use the thief for scouting, but you don't like it for ambush, you probably didn't know]

C. No abuse of EEkeeper [I like to humanize FMC to taste, but making a dwarf Defender / Mage with +++++ on Axes is overkill…]

Example: As discussed in the link below, this doesn't allow me to use Sequencers mid-battle. They are no longer the first choice for Wizard. (Having 3 spells at once really throws off the balance.)

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4. All party sizes, solo or full team. Roleplaying is strongly encouraged (and without such a game theme, I lose interest in my regular runes).

(If you want to skip BG and start in BG2, that's fine too. My own OCD usually requires me to start from the beginning, but I don't think that's practical.)

Personally, I never finished the trilogy in ten years of trying (I even got to the 3rd chapter of BG2). I've seen others successfully do this, so it's definitely possible.

Trilogy No-Reload Success Stories (compiled by @Arctodus and others; see below for a similar list from old Bioware)

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Notable mods: “basically everything” (“SCS and Ascension, including full pre-polishing and universal HLA”; “major rule changes like balance scales”)

Notable mods: BWS installs with SCS for BG1, Quest Pack AI for BG2, and Spell Revisions.

Poverty Run: You cannot spend any gold other than completing quests; (1) research items and only for their intended purpose, and (2) the player may not use any items other than self-crafted items such as Goodberries or Minute Meteors.

Popular mods: SCS v30 (only in BG2; only long term mages/prebuffs are prebuffs, except Original Tactics Improved Bodhi, no Tactics issues), BP Ascension v15 BETA; aTweaks, Rogue Rebalancing, Additional style for Wizards, Anthology of Tweaks, NPC_EE, Golem , Item Upgrade, Control (monk HLA), Koran

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Popular mods: SCS v30 (only in BG2; long duration spells/prebuffs only, no tactics issues except Tactics Original Improved Bodhi), BP Ascension v1.5 BETA; Chaos Sorcerer v2.4, Golem v5.3, More Styles for Mages v1.54, Item Upgrades, aTweaks, Rogue Rebalancing, Anthology of Tweaks

Notable mods: SCS v31 (full prebuffs), Ascension v1.5 BETA, Anthology of Tweaks, Rogue Rebalancing, More Style for Mages, IWDification beta 4, Chateau Irenicus Skip, aTweaks, Golem v5. 3, Artisan's Kitpack v1

Popular Mods: EET, Shadow Magic 1.98a, SCS v32.4, Ascension v2.0.7, Tweaks Anthology v9, aTweaks, More Mods for Wizards, Skip Chateau Irenicus, Trials of Luremaster, Golem 5.4, Thalantyr Update Item 44 Moving Forward

Popular mods: SCS v32, ATweaks, divination wheel, random gods of Faerun, song and silence, rogue rebalancing, Wizard Slayer Rebalancing, various NPC mods

Roundup: Advanced Zoom Compacts: Digital Photography Review

Notable mods: EET, Level Adder; Artisan's Kitpack v1.7, Shadow Magic 2.21, Warlock 1.61, SCS v33.1, Ascension v2.0.12, Better Stat Drain, Tweaks Anthology v9, aTweaks, Skip Chateau Irenicus, Trials of the Luremaster, Golem Upgrade It, v49. Update on the Thalantyr article

Yahiko half elf totemic druid: @JuliusBorisov; solo, complete trilogy, no reboot, final battle failure (SCS/Accension) We rely on advertising revenue to support the creative content of our website. Please whitelist our site in your settings or disable it when ad blocking is disabled.

Lisan Freysen offers a tactile way to get up close and personal with the microscopic world we avoid.

When the new coronavirus appeared, microbiology became mainstream. Part of the challenge governments, doctors and journalists faced at the start of the pandemic was communicating the real threat from something too small to see. Fortunately, there's an image to help them out: Alyssa Eckert and Dan Higgins' spiky red and gray rendering won the 2020 Beazley Designs Award in the graphics category of the award program.

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At the Micropia microbiology museum in Amsterdam, the Dutch textile artist Lisan Freysen offers another entrance to the world of infinitesimally small particles. Installed in the museum's main exhibition area, its size is 5×13 meters

By making these specimens out of wool, the design also engages visitors' senses, inviting closer interaction and deeper reflection. “When you enter a museum and see such a large work, you feel smaller,” says Freysen. “I think man's place in life should be less. That's what you've experienced here.”

Freysen has worked with fungi and microorganisms for almost 20 years, starting with photography and moving to textiles. “The more I zoomed in, the more interesting the world seemed,” he says. “This is a world we often take for granted.”

For this assignment, he collaborated with researchers from Micropia and the Institute for Fungal Biodiversity in Westerdijk, who offered Petri dishes as models. He then worked with Tapetes Beiriz in Portugal to weave and hand-dye the background for the work, and with the TextielMuseum in Tilburg and his long-time partner Hester Onijs to hand-dye the tapestries entirely.

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As it turned out, the project almost coincided with the first period of the pandemic, with initial planning beginning in March 2020 and installation completed in June 2021. “The timing was perfect in that sense,” he says, “because that's what we were doing.” That's what people can be afraid of. We now know that we must change our relationship with microbes, because they have more power than we care to admit.

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