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This one starts again with our heroes now reunited on the train, when they face the three villains. Janus is the blue one (Chrono Trigger has to sue), the leader. The other two are… well, they’re really weird. The less said, the better.
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Desperate times call for desperate measures, as four very different people come together. It’s like when JonTron and EgoRaptor teamed up for Let’s Play Revolution.
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Side note: I noticed that when the internet media mentions JonTron (real name Jon Jafari), his name is always (real name Jon Jafari). I really don’t see that happening to many other people on the internet. I guess things look more serious when they tell everyone about the dangers of JonTron (real name Jon Jafari).
After one chapter, it’s nice to join a full party now. Virginia’s HP is pretty low, but other than that they’re all pretty awesome in their own ways.
Some of the difference in HP is because it’s low, but the HP isn’t that great. I wonder what JonTron (real name Abel Danger) thinks about this.
After Janus leaves, our heroes discover that the three heroes are still Arc Scepter Gallows. But what?
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They decide to stick together at least until they can get back to civilization, ending up in the city of Gallows.
Gallows… it’s amazing. He usually doesn’t say anything in writing, but then out of nowhere he gets mad about something and angry. He also snores a lot through one nostril. I will get to the bottom of this mystery!
Meanwhile, Shane-O-Mac prophesies about the impending danger we will face in this game. I hope the “blue shadow” is not Janus. Not that he’s a bad guy or anything, but everything about him screams “semi-comedic temporary bad guy”. I can’t say if it was intentional or not.
Gallows wants to deal with the impending global destruction, but the rest of our heroes are not satisfied. What is it to them? It’s like all of Han Solo’s crew…before he learns love.
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Finally a decision was made. They gather a little together. After a while, however, they all go their separate ways.
I love how this is set up. It is a fact. They have not committed to their team, but things may push them in that direction. Most RPGs just have the characters form relationships and then stay together of course. They go together “because”. Here we have characters questioning whether they should stay in the party they joined, dragging their heels on whether or not they should. Everyone has their own motivation. Every time they break up, Virginia finds a reason to keep traveling together.
I’ve seen games do this before, especially EverQuest (which also puts text [between here] if you can click). We have a system here where you can (and should) “click” keywords into NPC text to advance the conversation. It’s beautiful, but it also means you have to pay attention. Not having a keyword you think you’re asking about can stop your progress in the game if you don’t know you have it, as keywords are often the trigger everywhere on the world map.
I believe these are the breakdowns Gallows went through in his introduction. Apparently they are home to four lowly officials, and our heroes’ next mission is to defeat the four officials and (take, take) their house.
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Everyone has a big headache at this point. If you are going to learn how to summon monsters, you better be prepared for some serious consequences.
The first officer has a special request: we must show our desire. That’s right: there is no time for pantaloons.
This is an earth elemental defender and has a lot of HP. It is both hard and tough, like most of the creatures that make up the earth.
But wait! There are three other things to worry about. I decided to tackle them in Fantasy IV order, so here’s Kainazzo’s team. He attacked with huge waves.
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Once you get a base member, you can equip one of your party members to give them instant abilities. I decided to give Gallows the earth element because he is the newest. It has four spells. Remember, either of these can be turned into a group spell when combined with a FP ability:
Next is the element of wind… a giant cat. I was expecting a bird or something. It is important to note that basic weaknesses are added to this battle. Wind and Earth deal additional damage to each other, and Water and Fire deal damage to each other. When your characters take the challenge, they don’t take basic defensive attributes, so you don’t have to worry about being hit with a weakness. Two of the four battles must be completed without exploiting their weak points, but the other two will not have this problem. Here, I use earth magic to deal massive damage.
Last but not least, the fire guard is the most impressive of the four. It’s worth noting that some units have two attacks (for example, the wind has both wind and lightning) and you’ll usually find that only one of the enemy’s weaknesses is feared wind (ie, the head may be weak to wind, but not lightning, or vice versa).
In this case, the head is immune to the water attack, but it takes a lot of damage from the ice attack, so here’s how to do it.
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Also, the four parts we get can be used as a summon when a character has enough FP. These do a lot of damage but make them very low on FP.
I have to decide which character it is, and this setting feels like it makes sense. Speedy Jet might be more of a wind guy and Clive might be more of a fire guy, but other than that… really, yeah, I think that’s about right enough. As mentioned above, wind also contains lightning, and water also contains ice. Fire has a non-elemental attack, as well as a fire-based attack.
Surprisingly, Earth has no other element attached to it, with only one spell. The poison element would be good for the second attack. I would probably combine Shield and Defense into one wall type and add a Venom Blaster.
This is an interesting game mechanic. When you defeat enemies with elemental strings, they turn into stones that can be used to attack elemental mist. This means that if you are fighting against an enemy that is weak to a certain number, you are not limited by the weakness – just a hit from one character with the right items equipped. I’m now good at soaking each weak head to drink water (thanks to Gallows using water as his element in the intro chapter) but it takes a while to get the same amount of gems for the species. Or I can take care to defeat the enemy with magic.
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Gallows really likes to put his hands up to look good. That or him slowing down, like Rob Van Dam. I don’t know why it would be less than our performance, considering that we were fighting together with four heads.
I have already looked at earth magic, let’s look at the other three elements. I really like this magic system, and it reminds me of mystery of mana. The range of spells that are the same is limited, but the few spells we have are interesting and interesting.
The water bottle is the one we saw in the introduction to Gallows. Stress is a water elemental attack, freeze is an ice elemental attack, healing is…yeah, and analysis is the game’s profile. Telling you general information, this tool is self-explanatory.
Wind gives us several options. Vortex is a wind elemental attack. Inspiration is an odd name for an attack, to say the least, but it’s a lightning elemental attack. Chaos increases a character’s buff quite a bit, and is probably the best buff we have at this point in the game. Haste speeds up one character, and can be good in combination with Decelerate to ensure that one specific character is always countering the boss (healing).
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Finally, burning fire is a fire elemental attack, destruction is a non-elemental attack, debilitation lowers the enemy´s defense, revived… is . Judging by how the game changing magic looks, Soft is much better than the bosses if he works and has a good time. i see
In this way, the boys still like to break everything and go their separate ways. Virginia is clearly not comfortable with the idea, because they are terrible
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