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(wow) Words Of Wonders Level 2378 Answers

(wow) Words Of Wonders Level 2378 Answers – This time we looked at everything you can do in the world of ruins. Halfway through I accidentally leveled everyone to level 99, but it helped speed me through some annoying parts.

My notes below cover only a small portion of the translation topics discussed in these streams. So, if there are further changes, details, mistranslations, etc. Want to see, watch the videos above.

(wow) Words Of Wonders Level 2378 Answers

I haven’t really thought too much about it, but I’ve heard some fans speculate that there is a hidden ninth dragon to defeat. But I think it results in a lot of wasted time and pointless searches. This is because the Japanese line says the opposite:

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And sure enough, there are some big, powerful dinosaur enemies in a certain forest north of the Veldt:

How did the Super NES translation screw it up? It’s simple: the Japanese word for dinosaur is 恐竜 (kyōryū), with 恐 meaning “monster” and 竜 meaning “dragon”. The Super NES translator did not know that 恐竜 was a regular Japanese word, but took it as a made-up phrase. So, going through each character, he translated the word, and the result was “terrible dragon”.

It was an unfortunate coincidence that there were eight dragons hiding around the world. After looking at these old game translations, I began to notice that this happened with some frequency – the mistranslations didn’t seem like mistranslations at first, because they were accidentally, unintentionally related to other things.

I remember there was a lot of emphasis on the dragon/dinosaur mistake of fans. I also remember reading an interview with Super NES translator Ted Woolsey 10 years ago. There he specifically mentions this “scary dragon” bug. I can’t find the interview right now, but if anyone knows what I’m talking about, please let me know.

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We noticed during the broadcast that the Super NES version of this enemy has a very strange name: “Allo Ver”. What makes it even weirder is that the enemy is called “Death Sentence” in the Japanese version. This means it literally sounds like the English word “death penalty” when I pronounce it in Japanese. But what happened to the translation?

First off, it’s pretty obvious that the name was changed to avoid the word “death” as we’ve seen countless times in the Super NES translation. What is “Allo Ver”? After thinking for a minute or two someone in the conversation pointed out that if we put the words together it would be ‘all over’ or ‘over all’. Man, talk about a stupid name decision!

The GBA translation is set to “Death Guard”, changing the name slightly. Fan translation and Google translation are correct in the original name.

As you can see in the screenshots above, the problem is that after using “he” everywhere in the script, suddenly the script starts referring to Shadow as “he”. This is because Relm usually appears here, but if you save him before leaving the Floating Continent, Shadow will take his place here. Most of the translation problems in the game were probably not immediately noticed by the players, but they were obvious to everyone.

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So what happened? In Japanese, it is common to omit subjects and/or objects of sentences when what is being said is clear, and thus these lines function in the original script. Not defined

They talk about it because the context is clear. This means that Japanese instructions can be applied to anyone or anything and will not look out of place.

It’s possible that the Super NES translator didn’t know that Shadow could appear here instead of Relm, so the line was translated specifically with Relm in mind. As a result, the line still uses the pronoun “hey” when Shadow appears here.

When these situations arise, leaving unspoken pronouns unspoken sometimes causes translation problems. For the GBA translation, we see that the first part is focused on wounds, while the second part is completely changed to depersonalize. In the Fanat translation, the first part is changed to indicate that some treatment has already been applied, and the pronoun “they” is used in the second part.

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This is one of the most difficult situations I have seen in an application exam for a translation agency. This is also a good example of why context is important when translating. This situation could have been easily avoided if the developer had made a note for the Super NES translator or had more time to play the game with the Super NES translator.

In the Japanese script, this character says that he saw a monster flying in the sky and it looked like a giant ray.

In the Super NES translation, it says that the monster looks like a fish instead of a boy. I’m no fish expert, but this doesn’t look like fish:

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The Game Boy Advance Translation also uses a different comparison, saying that the monster “looks like a giant bat”. It’s more reliable than the Super NES translation

The fan translation takes the Super NES translation and says that the monster is “fish-shaped”. Meanwhile, Google Translate reports that the monster was “compared to a giant rain”. Based on my own attempts at Google Translate, I think Google had the right idea when choosing “beam”, but at the last minute it tweaks the wording for no reason, resulting in “rain”.

In an optional side quest, the heroes make Gou buy nice clothes before meeting his father. The Super NES translation is a complete mess in this scene. I think it’s optional

The fan translation comes from the Super NES translation, and the GBA translation makes things as good as possible.

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However, there is one small part about Sian that caught my attention. In Japanese it goes like this:

Sian: Maybe this hat would be perfect. ???: Talk about terrible Senju! Sian: What? How is this Senju!? ???:……

The joke here is a combination of エンス ( sensu , “fashion sense/humor/etc”) and 扇子 ( sensu , “folding fan”). Both words have the same pronunciation, but cyan is dense and ambiguous.

It looks like the Super NES compiler went through this scene at high speed. This part is especially confusing

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Normally I’d mark something like this as a deliberate change, but the particular way it’s changed leads me to believe it’s a genuine mistranslation.

. We can see that the “where” in the final translation probably comes from this phrase. The fan translation also contains the same basic error.

(B)” – as in this case – asks something closer to “In what sense (A) (B)?”. So Sion is actually saying: “In what sense is this a folding fan?” and not asking about actual locations. .

Since this section contains two Japanese words that sound the same, the GBA translator replaced it with English text that does the same thing. The unknown character now uses the word “clown”, Cian mistakes it for “crown”, and then the unknown character gives a completely new answer to close the joke:

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Sian: This is a delicious and fun little hat! ???: Maybe if it was a clown… Sian: What was that? If you were wearing a crown? ???: Yes! We don’t want her dad to think she’s some kind of princess, do we?

Avoiding mistranslations and misunderstandings is a challenging task when trying to interpret foreign language wordplay in multiple translations. But there is hope that something will come out of it

Gou’s father says in Japanese that the devil took his child to the demon field in a dream. In the fan translation, it says “I beat the kid” instead.

At the beginning of the play the characters of Duane and Catherine are in love. However, Duane reacted badly when Katherine recently revealed that she was pregnant. Finally, Duane comes to apologize to Catherine. In Japanese it says:

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The issue of teenage pregnancy – or some variation of it – was an area too difficult for the Super NES release, so the line was changed:

The GBA translation cancels this husband’s assignment as a fan translation. Google Translate is attractive in its own way.

Terra changes when a giant monster threatens the children in her care. This scene contains some text that is not attributed to anyone in the Super NES text, but is written from Terra’s point of view. However, most of this text is in Japanese

They are usually associated with Terra. The text’s format and punctuation make it clear that many children should be talking about Terra.

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And translated by another person. This is a recurring problem that I suspect has secretly plagued many game translations of the era.

In this case, GBA, fans and Google

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